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DeMichael Crimson
Republic University Minmatar Republic
55454
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Posted - 2016.06.15 05:03:34 -
[1] - Quote
Even though I don't like the idea of gaining free skillpoints for completing a Daily objective (prefer it was removed), I still chose to take advantage of it and jumped on it the first day it became active.
The only problem I have with it is right after that first day I got called away on a travel job and couldn't log into the game until I got back home. So due to real life issues I missed out on 2 weeks of free skillpoints and now I basically feel cheated. Yeah I could have taken my Desktop PC with me (definitely a hassle) or even bought a LapTop to cover that situation (something I wouldn't use very much) but that's not the point.
The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.

DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
55469
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Posted - 2016.06.16 05:42:38 -
[2] - Quote
Neadayan Drakhon wrote: I'll say again, the only way any pilot should be able to gain SP is through the passive training. Not from dailies, and not buying them. That is *my* main complaint about this system, CCP's exploitation of people's fear of missing out is a side complaint to that.
I pretty much agree with this. Of course I can see how Daily Objectives giving skillpoint rewards is good for brand new players. I think there should be a cut-off point set on receiving the free skillpoints.
However, as an older veteran player myself, I'd much rather have all my learning skills replaced than worry about not being able to log into the game each day to do the Daily's. In my opinion the skillpoint reward for completing a Daily Objective bypasses the skill training queue. I see no reason to PLEX an alt character's training queue, just gotta log the alt in for 5 minutes each day to get 10k sp's.
As for skill injectors, the original idea was to have the ability to move skillpoints from an inactive unused skill to an actively used skill. That's great and it doesn't bypass the skill training queue.
However being able to add more skillpoints than what the character originally had is just wrong since it's now basically Pay To Win. A brand new character can have all skills maxed out within a week. I'm not talking about new players, most don't have the resources or knowledge to do it. This is something Veteran players will exploit enabling their alts to be fully skilled within a few days.
Anyway, not much we can do about it now, Pandora's Box has been opened.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
55476
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Posted - 2016.06.17 01:13:36 -
[3] - Quote
Neadayan Drakhon wrote:Pandora Carrollon wrote:DeMichael Crimson wrote:I pretty much agree with this. Of course I can see how Daily Objectives giving skillpoint rewards is good for brand new players. I think there should be a cut-off point set on receiving the free skillpoints.
There is a cutoff point. It's diminishing returns. 10,000 SP to a 1.5 Million SP toon is a higher percentage gain in SP total than the same amount to a 50 Million SP toon. It's not diminishing returns, 10k SP is 10k SP; diminishing returns would be like the injectors, where you actually get less SP rewarded when you have a higher starting SP. Neadayan Drakhon knows exactly what I was talking about.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
55497
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Posted - 2016.06.18 21:47:09 -
[4] - Quote
Pandora Carrollon wrote:Neadayan Drakhon wrote:Pandora Carrollon wrote:DeMichael Crimson wrote:I pretty much agree with this. Of course I can see how Daily Objectives giving skillpoint rewards is good for brand new players. I think there should be a cut-off point set on receiving the free skillpoints.
There is a cutoff point. It's diminishing returns. 10,000 SP to a 1.5 Million SP toon is a higher percentage gain in SP total than the same amount to a 50 Million SP toon. It's not diminishing returns, 10k SP is 10k SP; diminishing returns would be like the injectors, where you actually get less SP rewarded when you have a higher starting SP. It's diminishing relative to your total SP count. It's more useful to a new player training levels 1-3 than an experienced player training in 4-5's. 10K SP will buy off a lot of level 1's right away and some level 2's. It will knock the snot out of level 3's. Level 4's is a bonus but not earth shattering and level 5's it's hardly a tick on the clock. It also matters what the multiplier of the skill is too. The deprecation (diminishing return) is already built into the skill system is what I was trying to say. It is relative to total SP/Training on the toon. You and all the others who think the Daily skill point rewards has diminishing returns couldn't be more wrong even if you tried. Doesn't matter if a player has 5 mill sp's or 50 mill sp's. Training time is the same for both. The only aspects to affect that time is Attribute Implants and Neural Remaps.
Also thinking that experienced players only have level 4-5 skills to train is completely wrong as well. I have over 150 mill sp's and there's still a lot of skills I haven't started training.
These new recent additions to the game - Daily Objective and Skillpoint Injectors - bypasses the Training time which is what this game was founded on. Now it's all about instant gratification. Might as well just remove all skills and training queue and just have all characters able to do everything right from the start.
Then it won't matter if players are new or old, all characters can immediately jump into a Battleship, Dread or Carrier, do some PvP / PvE in Nullsec space and basically feel like they've won the game, all within the first month. Course then they'll get bored and go to another game due to accomplishing everything worth doing in this game.
Oh wait, players are already doing that.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
55503
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Posted - 2016.06.20 01:05:04 -
[5] - Quote
Jonah Gravenstein wrote:Satchel Darkmatter wrote:ccp updates the new player experience and gets rid of the old tutorial
Old players moan that its stupid, it was fine the way it was cos they got through it ( wrong it wasn't fine, it wasn't ever fine) While the the old style tutorial system isn't great, it works for some people and is in many ways superior to the opportunities system that newbies get stuck with. The opportunities tutorials seem to create confusion and frustration for many, the older players who regularly help in NCQA are constantly pointing newbies towards the old style tutorial because they can't make head nor tail of what they're presented with. As for the dailies, in my opinion it's another nail in the coffin for Eve, CCP seem to be intent on trying to turn it into just another MMO. Agree 100%.
Don't know what CCP has been smoking lately but I want some.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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